Beskrivning
This talk discusses game design as it pertains to the topic of accessibility. We mostly think of this as something for disabled gamers, but in reality accessibility is a feature that benefits all of us. However, in games we face a tricky problem - inaccessibility is where fun comes from.
In this talk, we will explore what the inaccessibility of fun means for inclusion, and why removing limits to gaming as a hobby is something that we all should be trying to do.
Medverkande
Michael Heron, Dr, CSE, University of Gothenburg / Chalmers University of Technology
Ämnen
Teknik och framtid
Tema
Nyckelord
Föreläsning
Platser
Världskulturmuseet
Södra vägen 54, 412 54 Göteborg.